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Scooby-Doo, Where Are You?
Premiered - September 13, 1969

1.What a Knight For a Knight
In this episode, the series "pilot", Shaggy and Scooby find a mysterious black knight. The kids return it to the museum and encounter a missing archaeologist.

2.Hassle in the Castle
The discovery of a mystery ship and it's missing crew lead the gang to an island. There they meet a phantom who is trying to find a hidden pirate treasure.

3.A Clue for Scooby-Doo
While having a picnic on the beach, the gang comes across a seaweed covered, glowing ghost of a captain. The kids go scuba diving to discover a sunken ship and another mystery to solve.

4.Mine Your Own Business
The kids end up spending the night in a ghost town. Here they encounter the ghost of the Miner 49er who has been dead for 150 years.

5.Decoy for a Dognapper
After prize winning dogs are being stolen, the gang uses Scooby-Doo as a decoy to trap the bad guys and return the pedigrees.

6.What the Hex is Going On?
On a visit to Daphne's friend, the gang has to solve the mystery of what happened to her missing uncle. First he is hypnotized by a voice coming from the house next door, then he ages 30 years, then he vanishes.

7.Never Ape an Apeman
This trip the gang visits Daphne's Uncle Max, a movie director. His movie is in jeopardy because of a giant ape running around scaring off the actors. Is the set haunted?

8.Foul Play in Funland
The gang notices that a carnival is operating after close. They notify the caretaker who says they must be mistaken, but the gang knows they saw a crazy robot running around.

9.The Rage Backstage
Out on a walk, Shaggy and Scooby find a violin case full of money. When it is taken while being distracted by a puppet, the gang heads over to a puppet theatre to capture counterfeiters.

10.Bedlam in the Bigtop
When they have an accident with the strong man and midget fleeing from the local circus, the gang gets involved in a mystery that involves a clown with the power to hypnotize.

11.A Gaggle of Galloping Ghosts
While on a trip to a castle in Transylvania, the kids meet a gypsy whose warns them to stay away because of a curse. They soon meet up with Dracula, Frankenstein's Monster, and a Wolf Man.

12.Scooby-Doo and a Mummy, Too
In this adventure, the gang find themselves in an adventure involving a mummy who is looking for a coin that the kids have. They have to decipher a cryptic scroll to find out what it is used for.

13.Which Witch is Which
While lost in a scary swamp, the kids come across a zombie and a witch who knows voodoo. Why are they chasing everyone away from the swamp? Does it have something to do with the missing armored car?

14.Spooky Space Kook
The kids search a seemingly abandoned airfield, only to discover flying saucers and a spooky skeleton in a space suit.

15.Go Away Ghost Ship
Out on the sea, the kids boat is run over by a freighter on a foggy night. They climb aboard the ship and run into Redbeard the pirate and his ghost crew.

16.A Night of Fright is No Delight
The kids head out to the haunted castle of a millionaire who leaves his fortune to whoever spends the night in the house. Can the scaredy cat make it or will the ghosts scare them off.

17.That's Snow Ghost
While on vacation, the kids come across people taking of an abominable snow creature called the Yeti. Will the man in the hidden Tibetan temple offer them any clues to solve this mystery?

18.Nowhere to Hyde
When they happen upon a jewel thief known as Mr.Hyde, they follow him back to the house of an inventor named Dr.Jekyll. Is he the jewel thief, or is it the maid Hilda?

19.Mystery Mask Mix-Up
While shopping at an antique shop, Daphne unknowingly buys a cursed mask. When it's Chinese warlord owner and his two cronnies come to claim it, the gang is involved in another mystery.

20.Jeepers, It's the Creeper
On their way to the school barn dance, the gang finds an unconscious bank guard with a blank paper who warn them of the Creeper. They soon meet the Creeper who is chasing after the mysterious blank page.

21.Scooby's Night with a Frozen Fright
While the kids are out fishing, they hook a caveman frozen in a block of ice. The take it to Oceanland, so it can be checked out by the scientist, but by accident the ice melts and the caveman escapes.

22.The Haunted House Hang-Up
The Mystery Machine breaks down causing the kids to search out help at a southern mansion. Besides the mysterious knocking sound, the kids soon discover they are not the only one in the old house, there's also a headless body.

23.A Tiki Scare is No Fair
On vacation in Hawaii, the whole village is scared by a witch doctor who warns them of Mano Tiki Tia, a legendary island god, who comes to life. But when the kids discover pearls, the mystery start to make sense.

24.Who's Afraid of the Big, Bad Werewolf?
The gang is out camping and they hear the sounds of a wolf. They find an old mill with barrels, cotton, and a half man/half wolf who wants to be rid of the gang once and for all.

25.Don't Fool with a Phantom
While participating in a dance contest, the teen are scared by a wax phantom who takes off with the station manager and the safe full of money. Is this all a hoax or is it the curse of an old employee of the station?

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Scooby-Doo, Where Are You? 1978
26.Watch Out! The Willawaw!
27.A Creepy Tangle in the Bermuda Triangle
28.A Scary Night With A Snow Beast Fright
29.To Switch a Witch
30.The Tar Monster
31.A Highland Fling with a Monstrous Thing
32.The Creepy Case of Old Iron Face
33.Jeeper's, It's the Jaguaro!
34.The Creepy Creature of Vultures Claw
35.The Diabolical Disc Demon
36.Scooby's Chinese Fortune Kooky Caper
37.A Menace in Venice
38.Don't Go Near the Fortress of Fear
39.The Warlock of Wimbledon
40.The Beast is Awake in Bottomless Lake